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Wednesday, April 06, 2011

News: Blender 2.57 RC2 (Release Candidate) available for Download



Release Candidate 2 is available for downloading from the Blender Foundation!

You can find download links, here...



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News: BlenderArt Mag Issue #32 is Available



From BlenderArt Magazine:

In this issue we are going to explore some nice “Springy” topics like plants and trees. Nice warm growing things that make us think warm thoughts and forget all about being cold and snowed in.

Table of Contents:

  • Making 2D environments for the iPhone game Spires
  • A videogame in few logic bricks
  • Modeling an iPhone 4 with Modifiers
  • Creating Plants Using Arrays
  • CanTree – Online Tree Generator
  • Blender 2.5 Materials and Textures Cookbook
And Lot More…
    So grab your copy today...

    Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.


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    Thursday, March 31, 2011

    News: Blender 2.57 Quick Effect Operators Demo



    DEVELOPER NOTES (Janne Karhu)

    Quick effects operators:

    * A couple of operators to quickly create effects that would otherwise take some time to set up.
    * Nice to use for demoing functionality or as a starting point for more complex effects.
    * "Make Fur" - Gives every selected mesh object particle fur with a desired density and length.
    * "Make Smoke" - Makes each selected object a smoke emitter and creates a new domain object around the emitters with the correct material to render the smoke. ** Has style options for "stream": constant smoke flow, "puff": only create smoke once from the volume of the emitter object, "fire": enable high resolution smoke and set a secondary fire color texture for the domain object.
    * "Make Fluid" - Makes every selected object a fluid object (normal/inflow) and has the option to start fluid baking immediately.
    * This should provide a nice base for extending these / adding more operators for different effects.

    More info at the Blender Developer Blog...

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    News: Blender 2.57 RC1 (Release Candidate) available for Download



    The Blender Foundation has just made available the first non-Beta release of Blender 2.5!

    You can find download links, here...


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    Wednesday, March 30, 2011

    New Tools: Theme Manager, and LoopTools

    The power of python programming in Blender and the development skills of Bart Crouch combine to bring us two much-needed tools for Blender. Actually, it's far more than two, if you include the many tools in the LoopTools addon.

    Theme Manager

    Sharing custom themes for Blender 2.5 used to be difficult, as you had to share entire .blend files, replace your default .blend and then manually reorganize your start-up screen with the new colours. That's why I'm introducing: Theme manager


    More info on the Theme Manager...

    LoopTools
    The LoopTools add-on is a script containing a collection of tools to aid mesh modelling in Blender.


    More info on LoopTools...


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    Saturday, March 12, 2011

    News: Fluid Particles have been Refactored

    From the developer (jahka)

    ...the refactoring is finally done! Check the video to get a quick start on the new functionality...



    More info...

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    Saturday, March 05, 2011

    Resource: Incredible Design and Composition Lessons from Feng Zhu

    The Feng Zhu Design School provides valuable video lessons on composition, color design, lighting, digital painting techniques, and more. These lessons are packed with extremely insightful information that's very relevant to what we do in Blender.

    The lessons are free and given by Feng Zhu, himself! Feng Zhu is one of the most in-demand concept artists in the game and feature film industry.



    Here's the first "episode". I recommend going through them in order because some of the content is progressive.


    Here's a link to their YouTube channel to see all of the videos...

    The information in these videos, if studied and applied, will greatly improve the final results you get in your 3d graphics work. A lot of important issues are addressed in these videos that are rarely adequately covered in a "3d" tutorial.

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    Monday, February 21, 2011

    Rigged Character: Ivo Grigull's Norman Rig with video manual

    I think I've finally found a rigged character for Blender 2.5 that looks great and is really well-rigged! And, it's free (Creative Commons)!

    Character animation in Blender 2.5 with the Norman Rig - Video Manual from Ivo Grigull.



    Addendum: Adding custom variants of the Norman Rig from Ivo Grigull.



    You can download the rigged character from Ivo's blog...

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    Thursday, February 17, 2011

    News: Download 130 Free 3D Trees and Plants from Xfrog



    Xfrog is providing free sample downloads of 3d trees and plants from its XfrogPlants collection!

    You can import them into Blender using the OBJ format.

    Check it out...

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    Thursday, February 10, 2011

    News: The HD Version of Sintel is Available for Download


    Ton Roosendaal has made available an HD .AVI file (H264 and stereo wav sound). Also available are HD PNG files and a lossless 5.1 master of the sound. Very cool!

    Check it out at the Sintel blog...

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    Monday, January 24, 2011

    Blender 2.5 QuickTips #1

    Zooming the Backdrop image in the Nodes Editor

    Original size


    Zoom Out the Backdrop with the V-key


    Zoom In the Backdrop with Alt-V



    Drag-Drop features

    Drag-Drop materials using the Browse Material icon




    Other areas that support drag-drop:

    • An image from your desktop or folder onto the 3D View to add it as a background image
    • An image from your desktop or folder onto the UV/Image Editor
    • A .blend file to load it into Blender
    • probably some others, so experiment!


    Repeat functions

    • You can repeat the last action by pressing Shift-R.
    • You can display a menu for previous actions performed (History) by pressing F3. Selecting an item in the popup menu will repeat the action. You can then use Shift-R to continue repeating the item selected from the menu.
    • Note: Currenetly, pressing Ctrl-Z to undo causes the History stack to be cleared! This is a documented bug.
    Repeat buttons can be found in the Toolbar panel of the 3D View.



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    Friday, January 21, 2011

    News: Developer's Overview of Blender's Importers and Exporters



    By Nathan Letwory (aka jesterking):

    Blender is being used a lot as part of a pipeline, thus having a great need for import and export of various formats. In this article I list what formats used to be supported in Blender 2.4x series and how well these did their jobs, and then compare them to the current status.

    Read the article on the Blender Developer Blog...


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    Sunday, January 16, 2011

    News: Errata for BlenderArt Mag (Issue #31)

    Some layout errors have been found in the "World of Rotations" article that may cause some confusion.

    From BlenderArt.org

    Seems some rather nasty booboos slid past layout proofing. Pep Ribal’s article on Rotations has some confusing layout errors that make the whole article rather confusing, to say the least. We will get that fixed and re-uploaded as quickly as possible. In the meantime, here is a list of the errors and their locations so that you can continue on until we get the new version fixed up and released.

    p.12 – first paragraph is repeated
    p.14 – paragraphs 2,3,4,5 and 6 are repeated
    p.14 – last paragraph mentions ‘2x’ twice, when it should be ‘2′ and the symbol for ‘pi’ (very confusing).
    p.15 – in the formula, squares are not formatted as such.
    p.16 – same thing.
    p.16 – the table is unreadable
    p.17 – again ‘2x’ mentioned
    p.17 – just before the ‘Gimbals and locks’ section, a total of 6 paragraphs are dropped out, and they are appended at the end of the ‘Summary’ section, which makes the reading really confusing.
    All text – The character ‘pi’ is replaced by question marks in the whole text

    Sorry for the confusion this causes, we will get it fixed as soon as possible.


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    News: BlenderArt Mag Issue #31 is Available



    From BlenderArt Magazine:

    Blender provides an excellent tool set for producing simulations, visualizations and walk-throughs, as well as educational videos based on the various research projects. In this issue we take a look at some of the exciting ways that Blender is being used for research and education.

    Table of Contents:

    • Physics of Circular Motion
    • A World of Rotations
    • BioBlender: Blender for Biologists
    • Educational Science and Engineering videos
    • Computer Sim. and Modeling of Liquid Droplets
    • The Transporters
    • Microorganismal Worlds
    • and more!
    So grab your copy today...

    Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

    Reminder: Submissions for issue #32 are due by February 5th, 2011.


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    Friday, January 14, 2011

    News: Development of the Blender 2.5 Installer

    As with most everything in Blender, improvements and tweaks are being considered for its installation program (Windows OS).



    Developers are asking for feedback, ideas, and possible solutions...



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    Saturday, January 08, 2011

    Resource: Animation Insiders Ebook

    I'll get straight to the point...This is gold. It's free. Get it. Read it.

    NOTE: Link updated.



    I haven't had time to really dig into this, yet. But, scanning through it, it's easy to see that it's definitely something to completely absorb. It's an incredible knowledge resource for animators at any level of experience, from some of the industry's leading animators.

    More info...

    What is Animation Insiders?

    Animation Insiders is a book dedicated to animation. AI book #1 is a compilation of know-how, experience and anecdotes from 13 talented animators. Animation Insiders is aimed at people who are passionate about animation, those who are looking to surpass their limits and acquire new techniques. Every book of this amazing series will explores a new theme.

    Excerpts from the Introduction and Conclusion
    Animation Insiders offer a new approach by compiling the various work
    methods of many different artists. In the industry, this is what we call
    “gold.” Back in the old days, many artists in the field of special effects
    and animation did not want to give away their secrets. At Disney, the
    nine old men did not pass on their knowledge and expertise until the
    end of their careers. Fortunately, this philosophy has changed and
    education has become more open and shared.
    This book allows you to peer into the artistic approaches
    of professionals, so that you can gain some insight into the way
    they go about solving specific problems.
    From its very inception, this book was to be dedicated to animation
    in general, workflow in particular. We gave different artists the opportunity
    to introduce themselves in their own words and to unveil the
    “Shaman,” as acting coach Ed Hooks calls it, behind their magic.
    In all the various animation topics, workflow seems to be the only one
    that is ever redefining itself. Animation Insiders is, therefore, a platform
    for talented animators to share their thoughts, experiences and workflow
    tips.
    The best animators use every resource to enhance their work.
    I trust this book will be one of many in your arsenal that enable you to
    push your work to the next level.


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    Thursday, December 30, 2010

    News: Blender 2.56 Beta is Officially Released


    The Blender Foundation and online developer community is proud to present Blender 2.56 Beta. This release is the fourth official beta release of the Blender 2.5 series, representing the culmination of many years of redesign and development work.

    This version is called a "Beta" because it's now for the most part feature complete. The Python API has had some extensive changes, most notably in naming conventions and in creation and access of properties.

    Since Blender 2.55 beta over 440 bugs were fixed!

    IMPORTANT: Between 2.53 and 2.56 an extensive renaming operation has changed the scripting API a lot, with repercussions also for loading 2.53 .blends with animation into 2.56. Make sure you try the FCurve/Driver 2.54 fix entry from the Help menu.

    Get Blender 2.56 Beta...

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    Tuesday, December 21, 2010

    News: BlenderNewbies Blender 2.5 Training DVDs Update

    Merry Christmas and Happy Holidays!

    Things are coming along with the completion of the DVDs. I suffered a few setbacks that caused some delays, but things are back on track.

    The pre-order discount will end on Thursday, December 23rd.

    For the Pre-Order customers only, I'm providing download links for groups of the video tutorials from the DVDs, starting near the "beginning" of the tutorial content (QuickStart section). So, you can begin receiving tutorials as soon as possible (within 24 hours).

    I'll be providing new links to the DVD content about every other day until the actual DVDs are ready for shipping.

    Each link in the group will be to single videos so you won't have to download huge files.

    The interface, for the content linked to, isn't the same as the final DVD interface, but the videos are the same. This saves me some time in getting them setup. Videos like the QuickStart tutorials are at a resolution of 800x450, while the more involved tutorials are at 1280x720. However, the smaller videos have zoom effects to make it easier to see the key areas of focus. This approach has allowed me to pack more content onto the DVDs.

    Thanks, everyone, for the patience! And, I look forward to finishing this project as soon as possible.


    Kernon



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    Friday, December 03, 2010

    News: All Blender Foundation Recordings from Blender Conference 2010



    From the tonroosendaal twitter:

    All main theatre recordings from Blender Conference are now online. Thanks to Jaap Harders for adding/editing saturday!

    Blender Conference 2010 videos (brought to you by the Blender Foundation)...


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    Wednesday, December 01, 2010

    News: Blender 2.5 Animesh Addon Test



    Simple test animating the vertices of a uvsphere. Some object Location and Rotation keys were added to the keyed vertices. This was a no-Hook and no-ShapeKey experience, and very fast to achieve!

    Thanks to Daniel Salazar (aka ZanQdo) and Campbell Barton (aka ideasman42).

    The python script can be found at:
    BlenderArtists Forum Thread...

    To test:

    • Use a recent build from graphicall.org
    • Go to the script link provided, and save the page as a python file. (In Firefox, File, Save As...)
    • In the Blender Addons panel, click Install Addon, and locate the python file.
    • The installed Addon will be under Animation. Enable it via the checkbox.

    'location': 'Select a Mesh: Toolbar > AniMesh panel',
    'description': 'Allows animation of mesh data (Verts, VCols, VGroups, UVs)',
    'warning': 'Blender API has some bugs around this still',

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