In this video, we'll take a look at how to change cameras during an animation in Blender 2.5. This process is easier and more intuitive than in previous versions of Blender.
Watch the video tutorial (low-res)...
Monday, November 15, 2010
Tutorial: Changing Cameras during an Animation in Blender 2.5
Saturday, September 19, 2009
Video: Adding Transitions to Camera Changes in an Animation
In this Blender tutorial, we'll take a look at how to add simple transitions to camera changes in an animation. This will be accomplished using Blender's Video Sequence Editor.
This tutorial is an extension to the Camera Changing tutorial.
Additional Info:
technorati tags: Blender3D, 3D, graphics, Blender tutorials
Friday, September 04, 2009
Video Tutorial: How to Change Cameras during an Animation in Blender
This video tutorial will show you how to use multiple cameras in your animation, and easily control the camera switching in your animated scene.
Additional Info:
To assign a camera to be active at multiple points during your animation, simply add the necessary frame numbers to the camera's name, separated by commas (no space required).
Example
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A camera desired to be the active camera at frames 48 and 1726 should be named as follows:
48,1726
You can have as many assignments per camera as desired, up to the character limit for object names. Note that frame numbers greater than 4 digits should not be formatted with commas (i.e. 1,429 should be named as 1429).
technorati tags: Blender3D, 3D, graphics, Blender tutorials
Monday, January 08, 2007
Video: Quick and Easy 360-degree Turntable Camera Setup
Here's a quick tutorial that shows a very simple way to create a camera setup that allows for perfectly circular rotations around an object(s). This is great for studying your rendered models from all sides as well as showcasing a finished project.
Watch the tutorial online
(SWF streaming, Length - 6:32)
Or, Download the ZIP file (18.4MB) to view it offline (load the HTML file in your browser).
Or, Download via Torrent.
Monday, November 27, 2006
Using your Mouse for 3D Animation
This tutorial is about using your mouse to quickly create IPO curve data that, otherwise, would be tedious to do by hand. Using this technique, we'll look at how to easily add a more "organic" feel to certain types of motions, create a handheld camera effect, and more!
This topic will be covered in three parts:
Part One covers just the basics of the Mouse Recording feature.
(SWF streaming)
Or, Download it to view offline (load the HTML file in your browser).
Part Two shows how you might apply it in a more "real-world" scenario by adding animation to a spherical probe.
(SWF streaming)
Or, Download it to view offline (load the HTML file in your browser).
Part Three shows how to easily create a handheld camera effect.
(SWF streaming)
Or, Download it to view offline (load the HTML file in your browser).
Get the Free Flash Player: Windows version or Linux version
Blend Files:
Short Video Clips:
- Candle Flame (from Nathan Dunlap's non-particle flame example*) with subtle vertical turbulence added.
- Particle "Storm" with mouse-animated colors, halo size, alpha, scaling, rotations, and vortex.
technorati tags: Blender3D, 3D, animation, IPO Curves, record mouse
Friday, September 29, 2006
Video: The Camera Panel, Scaling the Camera, Multiple Cameras
Here's another video in the Camera Control series. This time we look at:
- Understanding the Camera Panel
- Scaling the Camera
- Multiple Cameras
- Download the AVI video here.
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Format: xVid w/Audio
Length: 13 min. 31 sec.
Size: 61 MB
Resolution: 640 x 480
Sunday, September 24, 2006
GIF Video: Camera Control (Lesson 1 - Aiming the Camera)
I remember going crazy over this when first learning Blender! Oh sure, I could throw a Cube on the screen (okay, there was one already there) BUT, it was a royal pain to get the camera to point where I wanted. Move this, move that, nudge a little bit that way...$#@*!
In this tutorial, you'll learn the quick way to do it and, how to do it manually with more control.
View the tutorial...
technorati tags: Blender camera, 3D, graphics, Blender constraints