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Wednesday, August 22, 2007

QuickTip Video: How to Animate a Cylinder along a Curve

Hey there,

Here's a quick tip video (with audio) that shows how to animate an object along a curve that will also cause the object to be deformed by the curve.

Note: There is no actual setting of keyframes covered in the tutorial.


Watch the tutorial online
(SWF streaming, Length - 5:28)

technorati tags: , , ,

6 comments:

Anonymous said...

_Please_, use free and open source codecs for your videos.

This one for instance: Theora

Kernon Dillon said...

The Flash format is free. Just about every CG website uses it and it is one of the most widely used formats on the internet. They even support Linux, now.

I would gladly use an open source codec if I could find one that offers the features that the Flash format offers. There are many things that the Flash file format offers that I haven't even begun to explore.

People often confuse the Flash file format (which is free) with the Flash application (a commercial app).

I think it's best to use whatever provides the best features. For example, the Elephants Dream short film used commercial software for the music and audio because there were no open source tools that could provide what was needed.

I've gone down the road of trying to force my ideas through whatever the free and open source community has to offer. Sometimes that works (Blender for example) and sometimes you have to invest in the things you need so you can get on with getting things done instead of wrestling with an inadequate tool.

When I get some time, I'll take a closer look at Theora to see what they have to offer and what kind of results others have been able to achieve. Thanks for the tip!

Anonymous said...

Hi Kernon

I was wondering if you could do a small video about how to manually (thus without any help of a script or button (in the button window) beveling (a cube (for instance)).

In my opinion, bevel is great tool, which is possible in Blender, but I would like to do it manually (since it shouldn't be hard, I also tried it myself, but no real success)for some reason.

Greetings

Thomas

Anonymous said...

> I think it's best to use whatever provides the best features.
I think it's best to use whatever is the most accessible.
Flash formats are closed formats, people need to do reverse engineering to be able to read them morally. Not speaking about its poor indexation by search engines, which is up to your will.

Under GNU/Linux, gnash targets .swf, but it does not work well yet. And .flv can be read with the ffmpeg codecs, but fast forward/backward do not work well yet.

As to the official Adobe Flash plugin, it regularly froze my whole Debian box, when I was using it.

Therefore, could you at least supply a .flv file?
BTW, IMHO fancy buttons/texts and so on do not matter, what matters is what you do in Blender, and perhaps also what you say.

Best regards.

Daniel said...

very good tutorial!
you have a great blog, and i hope a lot of tutorial will come soon!
thank you

a frenchnewbie

Kernon Dillon said...

@Thomas
That sounds like a good tutorial subject. I'll add it to my list. Unfortunately, it won't be anytime soon. Have you tried searching the Blenderartists forums? Better yet, you could use the Blender Toolbar I created and do a community-wide search all at once. You'll get results linked to all of the community's more popular sites including blenderartists, blender.org, blendernation, just to name a few.

Hope that helps.

@daninux
Thanks! There's definitely more to come.

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