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Tuesday, August 29, 2006

Maya to Blender Keystroke Translator

Here's a little something I created to help those more familiar with Maya. This tool will help you adjust to the keystroke differences between Maya and Blender.

Maya to Blender Keystroke Translator


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6 comments:

Anonymous said...

I don't know how old this post is but heres a question.

CV curves

revolve

and extrude along a path

does blender have anything that resembles these

Kernon Dillon said...

I believe this quick tutorial will show you what you're looking for. Just use a different curve shape instead of the circle.

http://blendernewbies.blogspot.com/2007/08/quicktip-video-how-to-make-3d.html

Other resources:
http://wiki.blender.org/index.php/Manual/PartII/Curves
http://wiki.blender.org/index.php/Tutorials/Curves/Extrude_Along_Path
http://wiki.blender.org/index.php/Manual/Basic_Mesh_Tools

You need the Blender Browser Toolbar's community-wide search:
http://blendernewbies.communitytoolbars.com/

Anonymous said...

Thank you very much: this is really useful.
What about the g key (repeat last action)?

Kernon Dillon said...

Thanks. Unfortunately, there currently isn't a feature for repeating previous actions. However, Blender 2.5 will have such a feature as well as macro record/playback features so, it's coming! The official release of Blender 2.5 probably won't be available until the spring of 2009, after the completion of the next Blender Foundation Open Movie project. More than likely, though, there will be test builds available by the end of the year. You'll find those test builds at Graphicall.org.

notanymike said...

What about the "Insert" hotkey for changing the position of the manipulator pivots and local rotation axies etc?

Kernon Dillon said...

Blender doesn't have a keystroke for that, however, you can use the Pivot/Rotation controls combined with the 3D Cursor to achieve the same results.

Here a video tutorial explaining how:
http://blendernewbies.blogspot.com/search/label/Pivot%20Control

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