Hey,
I just thought I would let you know that BlenderNewbies is still moving forward. I decided to take a short break from video tutorials before getting back to the Country Pathway tutorial.
I've been busy doing a lot of site maintenance and testing in preparation for the move to the official .com website. I want to time the move to be shortly after the release of Blender 2.5. I also intend to redo (or at least update) all of the existing tutorials to be compliant with whatever new standards that Blender 2.5 will offer. Needless to say, lots of work!
I've also been testing a new video page layout that will contain a lot more info than just the video tutorial (wiki links, related tutorials, links to related forum threads, links to some of the source materials that may have assisted in the creation of the tutorial, books, related downloads, etc.). Sort of like a mini portal where the video tutorial is the centerpiece.
I'll keep you posted. Thanks for stopping by!
Kernon
P.S. - I'm probably going to start doing more QuickTip posts between tutorials just so the site isn't so static.
technorati tags: Blender3D, 3D, graphics, Blender tutorials
13 comments:
Hi..
In the new order of things is it possible to group the tutorials somewhat, sometimes, going through some tutorials feels like too advanced for a newbie, maybe some marker of general ocntent and which videos cover aspects of that chapter/lesson...
Thanks again for a great resource.
Thank god for this site! Keep up the great work!
I am not sure if this is the right place to post this (darn newbies)but i am having trouble opening the video tutorials.When i try to open them normally it would say "connecting" and then nothing.i downloaded the recommended video player and got"may not be connected to the internet","address may be mispelled"ect...Is this becuase you are tweaking the video's or do i have another problem.
@wizardious
That sounds like it may be an issue with your connection. Also, when viewing the videos online, they will buffer the first 10% before playing.
Most of the videos require the Flash player or some compatible viewer. Some of the older videos are in the avi or mov format.
You also have the option of downloading the files.
@cpmcmanaman
Thanks!
@blendernewbies fan
I'm not sure I understand. Have you tried the Labels (aka Categories)? Also, the more recent tutorials have a bulleted list of the major subjects covered in the tutorial. I'm also starting to add links to wiki pages (and other resources) for further studies of some aspects of the tutorial. This is all very much at the experimental stage so, I'm always testing different things for the site. Thanks!
Hi, I am not only a BlenderNewbie, but something of a Blendern00B. Here is my n00b question:
How do I import a model that I downloaded into a scene that I am working on?
Thanks!
These tutorials are the best I've seen. I have played around in Blender for the past 2 years but until these videos have never been able to get too far. Thanks a ton!
good news for us mr kernon!
blendernewbies always aims to be the number one site of the situation! I expects ur works on the pathway to improve my skills but i think it's a pretty good idea to remake the previous tutos compliant to the next API evolution of our soft. Good luck for ur works and I hope u'll keep showing us the way to do it better.
Greatings from a french fan ;p
Thanks for the kind words and support!
I know the site has been a bit slow, lately, but there's lots of work going on that will help me streamline my efforts with the website and other things (life beyond Blender). I hate not being able to post anything but, there are only so many hours in a day and I don't want to burn myself out so I have had to set limits on myself for the greater good. However, I have been constantly filing interesting tutorial ideas so, there won't be a shortage of tutorials. The real problem is having the time to do them.
@sirvenom
Assuming your model is of a format that Blender supports, in Blender go to File -> Import and select the filetype of your downloaded model. There may be further prompts for import options depending on the type of import.
For further details and info, go to blenderartists.org. In the forums you can search and post further questions.
Just browsing the internet, very, very interesting blog.
so, if its no secret, witch CMS will it be, then? =)
@dimentional
Haven't fully decided but ultimately it will be whatever consistently works, is the simplest to implement, and requires the least amount of time and expertise.
Any suggestions?
Hi Kernon,
thanks so much for your excellent, reference-quality tutorials. I would like to see a tutorial on adjusting and controlling the memory footprint of blender, with extra credit for highlighting the differences between OSes.
To be precise, I am not so much thinking about tweaks to the render settings and how to use render layers - there are a number of tutorials on this - although it would be great to have those suggestions in there as well; I am more interested in a tutorial that covers less well-known toggles and switches in the blender interface such as "Save buffers to Disk", "Free Texture Images", using multiple Threads, Xparts and Yparts; the Mem:x readouts at the top of the 3D and Render Windows, and System & OpenGL > Enabling Win Codecs, Vertex Arrays, Timeout and Collect Rate, Audio Mixing Buffer Size, MipMaps, inreasing Mem Cache Limits (for example, what is a good Mem Cache Setting for a machine with low physical RAM?) and such.
For each of these settings, it would be great to have 3 questions answered:
1) What does it do?
2) Is it a setting that should be set in correlation to general system specs of the machine that blender's running on (and what settings are preferable)?
3) Is it a setting that should be set depending on the project at hand (and what setting are preferable)?
I think that such a tutorial would be most helpful for those who are running blender on low-spec systems and who would like to make the most of limited resources; it would also benefit those on high-end graphics workstations by pointing out how to reduce render times by changing the octree resolution for example, or how to make the best use of ample resources.
All the best, and keep up the good work!
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