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Tuesday, October 03, 2006

Video: Rendering Solid Wireframes

I've always really liked the solid wireframe renders produced by "other" 3D apps. I didn't think it was possible to do something like that in Blender, until I stumbled upon an old post (by Matt Ebb, aka "broken" - http://mke3.net) at blenderartists.org that provided a great tip.

This video will show you how easy it is to create such renders and also cover some ways to enhance this effect.

Here are some example renders done in Blender:






Watch the video tutorial...


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16 comments:

tmr232 said...

Thanks, that's a really nice tut! I never really knew what the Zoffset does. Now I know! thanks.

Matt said...

Another note, if you're rendering subsurfs, the 'optimal draw' button also works for the wire render, so you can see only the clean level 1 subdiv without the extra faces showing.

neokilly said...

Thanks, thanks! You rule ;)

Anonymous said...

Great script thank you ...
I'm very happy.

MARTS

maxwildcat said...

oh wow, i've been using nods to get that effect, i didn't know there was an easy way to do it...

thanks dude

Anonymous said...

ThankYou!!

Anonymous said...

EXCELENT TOOL AND EXCELENT VIDEOTUTO.
THANK YOU!!!!!.

Anonymous said...

Excellent tutorial, always wanted to do this effect. Im just getting into blender and thanks to videos like yours its going great.

Gracias.

Kernon Dillon said...

Thanks for all of the kind words! I'm glad it helped.

Be sure to try turning down the Alpha value of the "wire" object so it doesn't look too thick and distracting.

Kernon

weedcl said...

Excelent tutorial! i didnt know it was possible in blender

Arkinauta said...

Good!!! Many thanks!

Radialronnie said...

I was just messing with this, and i found something out. Unless you want hours and hours of render time when it should only be a few minutes, Make ┼ęber, doubly sure that you have any form of Ambient Occlusion turned OFF!

Caeious said...

thanks : )

comeinandburn said...

Kernon, take a look at this alternative way to do wireframes in 2.53. This would be a great tip to include on the upcoming 2.5 training DVD.

http://blenderartists.org/forum/showthread.php?t=137845#6

Kernon Dillon said...

Yeah, it's on the dvd. :)

I think it's the same where there's no need to duplicate the object. Use wire for the first material, and the color material has to be assign to the faces. Takes a lot less memory and doesn't really impact the render speed. You can do a whole scene without blowing up your computer!

amberitus said...

Does anyone bother to write tutorials anymore? Video tutorials annoy because sometime I don't want to sit through a video when I can scan a text file for what I want much more easily.

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