I've always really liked the solid wireframe renders produced by "other" 3D apps. I didn't think it was possible to do something like that in Blender, until I stumbled upon an old post (by Matt Ebb, aka "broken" - http://mke3.net) at blenderartists.org that provided a great tip.
This video will show you how easy it is to create such renders and also cover some ways to enhance this effect.
Here are some example renders done in Blender:
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- Get the video tutorial (ZIP file - 36.8MB) here.
- Download via Torrent.
Filesize: 90.6 MB
Length: 18 min. 19 sec.
Resolution 800x600
SubTitles: No









12 comments:
Thanks, that's a really nice tut! I never really knew what the Zoffset does. Now I know! thanks.
Another note, if you're rendering subsurfs, the 'optimal draw' button also works for the wire render, so you can see only the clean level 1 subdiv without the extra faces showing.
Thanks, thanks! You rule ;)
Great script thank you ...
I'm very happy.
MARTS
oh wow, i've been using nods to get that effect, i didn't know there was an easy way to do it...
thanks dude
ThankYou!!
EXCELENT TOOL AND EXCELENT VIDEOTUTO.
THANK YOU!!!!!.
Excellent tutorial, always wanted to do this effect. Im just getting into blender and thanks to videos like yours its going great.
Gracias.
Thanks for all of the kind words! I'm glad it helped.
Be sure to try turning down the Alpha value of the "wire" object so it doesn't look too thick and distracting.
Kernon
Excelent tutorial! i didnt know it was possible in blender
Good!!! Many thanks!
I was just messing with this, and i found something out. Unless you want hours and hours of render time when it should only be a few minutes, Make ũber, doubly sure that you have any form of Ambient Occlusion turned OFF!
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