Here's another tutorial project in development where the character is a simple hand puppet named Bearsly, Junior. Junior is a young, restless cub that learns the important lesson of "walk, don't run", maybe. The modeling and texturing of the character and scene have been kept simple to help keep the length of the tutorial under control. But, the things learned can be easily transferred to more complex projects. The Cloth simulator will provide some extra puppet-like movements.
Here's the set for the animation
Here's the first blocking stage of the animation (no real timing yet, just keys every 10 frames)
Blocking stage 2 (keys are splined, still no timing work, f-curve effects added)
Monday, September 13, 2010
DVD update: Bearsly Junior Learns a Lesson
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9 comments:
I love the look of this, it reminds me of muppets, and even without sound, its great to watch.
Looks really pro, even if not yet fully completed.
I would watch this cartoon, it looks comical, if that sounds right?
lol at the VLC icon :P
that blocked out cartoon looks really great and funny already!
That Bearsly Junior is a cool idea and character, simple enough for a tutorial and still authentic and comical. Love the looks with the open mouth/ when he'S yeling.
Awesome work!
Okay, now my mind is buzzing with all of the virtual puppet skits I could do...
Hey, thanks for the feedback!
I like how relatively simple it can be to create a little short film when approaching it as a puppet show. Everything can be watered down, yet still provide satisfying results. Heck, the opengl renders almost look good enough to fit the style!
I wasn't thinking of the VLC logo when I made the traffic cone, but it is funny now that you mention it.
This is great! I can't wait to get the DVD. I like the colors and simplicity. I have been thinking of making a cartoon like this for my 4 year old Nieces. I did some test animations and showed them. They were laughing hysterically. It does not take much to make little kids laugh.
Did you animate each of the bounces in his walk manually or did you make some sort of script to do that?
Thanks! I think it will be nice to create something that "normal" people (non-geeks) can appreciate as well, instead of just "hey, look at this render I just did ...of a rock." :)
The bounces were created using modifiers in the graph editor. It's easy and fast. The video above doesn't show any timing or real controls on the bouncing, though. That's why he's continuously bouncing. The tutorial will show how to clean and control those types of things.
Kernon,
Speaking of rocks, I just saw this post on BlenderArtists and was laughing hysterically!
http://blenderartists.org/forum/showthread.php?p=1704241#post1704241
heh, interesting timing!
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Comments are always appreciated, thanks!