A new Blender book has just been released by Packt Publishing called "Blender 2.49 Scripting" (by Michel J. Anders). I'll be reviewing the book after I receive it and have had time to read through it.
I was a little bit hesitant at first because its focus is on Blender 2.49. However, when you consider that the Blender 2.5/2.6 Python API has quite a ways to go before it's as good as the Blender 2.49 implementation, it may be more practical to get up to speed with Blender 2.49 Python scripting.
There's a great deal of extra power and control that can be introduced into Blender via Python scripting and it's nice to see a book dedicated to the subject. I'm sure there will be an edition released for Blender 2.5/2.6 once it becomes stabilized.
Here's a sample chapter from the book "Chapter 5: Acting on Frame Changes"
technorati tags: Blender3D, 3D, graphics, Blender tutorials
3 comments:
You're right, Kernon. with the 2.5 APIs still in flux, 2.49b scripting is a practical approach for serious production.
I bought the eBook version of this book from the Packt site (they had a very good deal) and learned new things in the first hour of reading it.
Anyone interesting in automating or extending Blender ought to check it out.
I am curious to see your impression of the book. I bought a book on architectural modeling in Blender from Packt and was very disappointed. Less than 5% of the book was about architectural modeling. The rest was just general Blender info. Their idea of "scenery" was a clunky chair and sofa tutorial.
There were no .blend files available for the book.
So far, this book is very good, it does not shy away from the tough stuff. And the author is responsive! (not the case with many titles). I have two other Packt Blender books and the print quality is poor (looks like a laser printer printed it). This book I bought as an eBook and it looks good (and saved money). The files are on the website if you buy the book. It's nice, the author has a README in each chapter's directory.
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