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Sunday, March 01, 2009

Enabling Texture Visibility on Both Sides of a Face

By default, Blender will display uv-mapped textures on only one side of a face. To get them to be visible on both sides, do the following:

Here we have a Plane object with an image texture mapped onto it.


Here is the back side of the Plane with no texture visible.


To make the texture visible on the back side, Tab into Edit mode and select the face. Then, go to the Editing buttons window (F9) and locate the Texture Face panel as shown. Enable the Twoside option, and that's it!


You now have the texture displaying on both sides.


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24 comments:

Anonymous said...

I'm not finding the Texture Face panel...

Kernon Dillon said...

This will only work with uv-mapped textures.

Anonymous said...

Thanks, now it works :)

Anonymous said...

What "theme" and blender version are you using Kernon.
are there available themes to download?

Kernon Dillon said...

http://www.blendernewbies.com/themes/Dark_theme (blendernewbies mod).zip

Here are some other themes:
http://www.graphicall.org/themes/
http://blenderartists.org/forum/showthread.php?t=139913

Anonymous said...

Thanks Kernon.
Will try the dark theme.
Any developements on new training CD? Also, some items on your main page "Next Major Tutorials", how is that coming along?

Was listening to Brad Peeble (Luxology) modcast and was amused that he felt the comparison of Modo and Blender was not right as per a recent CG survey both being given a 5% market share, but when I look at the videos some of their trainers give and compare that to the work you do, I believe either that the two products market share will be at par, or better, blender will overtake them. I am not a true user of either, still finding my feet in Blender but love the two products and hope they will co-exist in some way and maybe fall into many users workflow. Anyway mine here is a show of gratitude that you are pushing blender in a good direction...
Now stop reading this and get us some new tutorials :)
kotikoti

Kernon Dillon said...

The next training dvd will either be the Snow series (it will be too big to host on the site), animation-related, or modeling a complete scene. My biggest issue right now is coordinating the time in concert with everything else going on.

Thanks...(scampers off to go work on tutorials).

francoistarlier said...

which version it is. in mine it's always "double sided" ever if I uncheck "double sided" or "twoside" button. I'm using the 2.48.1.
Are you ?

Kernon Dillon said...

Yes, I'm using version 2.48.1.

pds said...

ok, this is good but i can't get the 'texture face' panel to show up. have i got some scripts missing or something

Kernon Dillon said...

This only works with uv-mapped textures.

jaime adolfo said...

Nice image. I am a Blender Newbie, but a long time CalvinÅ› fan. Do you have more work related to Calvin and Hobbes? Where may I see it?
Thanks,

Kernon Dillon said...

Thanks! Unfortunately, I don't have any other C&H stuff. I would like to do some more, though, it was fun.

Alejandro said...

Thanks!!!

Anonymous said...

im using blender 2.5.2 is it possible to get a sphere visible on the inside like a dome? pls i really am stuck
thx

Kernon Dillon said...

I won't be able to offer any help for version 2.5x until it's actually available as a stable release. At this point, there are so many things changing and still in development that it's hard to really say with any certainty.

I would recommend using the latest official release of Blender (2.49.x).

Thanks!

Anonymous said...

how would you do it in that version then?

Bernard Sylvain said...

juste flip the normal of the sphere

Anonymous said...

is there any way to do this in Blender 2.55

Anonymous said...

"Is there any body out there?"

Kernon Dillon said...

Double-sided should be on by default. With your object selected, go to the Object Data properties, and in the Normals panel you'll see the option.

To see it mapped in the 3d view, go to the properties panel in the 3d view (N-key) and switch the shading mode to GLSL. On the 3d view header bar, set the viewport shading to Textured.

You might need to set the object material to be Shadeless, depending on what you're doing.

That should do it.

Kernon Dillon said...

Actually, the Double-sided option is for shading, so that's really not an issue.

Mauricio Cunha said...

In Blender 2.57 when I change to GLSL I see everything black, I need setup another parameter ?

Kernon Dillon said...

The textures will need to be uv-mapped onto the object to see them in the GLSL mode.

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