By default, Blender will display uv-mapped textures on only one side of a face. To get them to be visible on both sides, do the following:
Here we have a Plane object with an image texture mapped onto it.
Here is the back side of the Plane with no texture visible.
To make the texture visible on the back side, Tab into Edit mode and select the face. Then, go to the Editing buttons window (F9) and locate the Texture Face panel as shown. Enable the Twoside option, and that's it!
You now have the texture displaying on both sides.
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24 comments:
I'm not finding the Texture Face panel...
This will only work with uv-mapped textures.
Thanks, now it works :)
What "theme" and blender version are you using Kernon.
are there available themes to download?
http://www.blendernewbies.com/themes/Dark_theme (blendernewbies mod).zip
Here are some other themes:
http://www.graphicall.org/themes/
http://blenderartists.org/forum/showthread.php?t=139913
Thanks Kernon.
Will try the dark theme.
Any developements on new training CD? Also, some items on your main page "Next Major Tutorials", how is that coming along?
Was listening to Brad Peeble (Luxology) modcast and was amused that he felt the comparison of Modo and Blender was not right as per a recent CG survey both being given a 5% market share, but when I look at the videos some of their trainers give and compare that to the work you do, I believe either that the two products market share will be at par, or better, blender will overtake them. I am not a true user of either, still finding my feet in Blender but love the two products and hope they will co-exist in some way and maybe fall into many users workflow. Anyway mine here is a show of gratitude that you are pushing blender in a good direction...
Now stop reading this and get us some new tutorials :)
kotikoti
The next training dvd will either be the Snow series (it will be too big to host on the site), animation-related, or modeling a complete scene. My biggest issue right now is coordinating the time in concert with everything else going on.
Thanks...(scampers off to go work on tutorials).
which version it is. in mine it's always "double sided" ever if I uncheck "double sided" or "twoside" button. I'm using the 2.48.1.
Are you ?
Yes, I'm using version 2.48.1.
ok, this is good but i can't get the 'texture face' panel to show up. have i got some scripts missing or something
This only works with uv-mapped textures.
Nice image. I am a Blender Newbie, but a long time CalvinÅ› fan. Do you have more work related to Calvin and Hobbes? Where may I see it?
Thanks,
Thanks! Unfortunately, I don't have any other C&H stuff. I would like to do some more, though, it was fun.
Thanks!!!
im using blender 2.5.2 is it possible to get a sphere visible on the inside like a dome? pls i really am stuck
thx
I won't be able to offer any help for version 2.5x until it's actually available as a stable release. At this point, there are so many things changing and still in development that it's hard to really say with any certainty.
I would recommend using the latest official release of Blender (2.49.x).
Thanks!
how would you do it in that version then?
juste flip the normal of the sphere
is there any way to do this in Blender 2.55
"Is there any body out there?"
Double-sided should be on by default. With your object selected, go to the Object Data properties, and in the Normals panel you'll see the option.
To see it mapped in the 3d view, go to the properties panel in the 3d view (N-key) and switch the shading mode to GLSL. On the 3d view header bar, set the viewport shading to Textured.
You might need to set the object material to be Shadeless, depending on what you're doing.
That should do it.
Actually, the Double-sided option is for shading, so that's really not an issue.
In Blender 2.57 when I change to GLSL I see everything black, I need setup another parameter ?
The textures will need to be uv-mapped onto the object to see them in the GLSL mode.
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Comments are always appreciated, thanks!