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Sunday, August 19, 2007

QuickTip Video: How to Make 3D Cables/Wires in Blender

Here's a super quick video (no audio or keystrokes) I created in response to a question I received via the Message feature of the Blender Toolbar.

Tal asks:

Is there a tutorial or guide for modeling cables/wires? Any suggestions?

View the Answer online.

Download the SWF file (3.07MB) to view offline (you can drag-drop the .swf file onto your browser to play it).

Are these types of videos helpful without audio and keystrokes?

Note: I won't always have the time to answer quick questions but, if I can, I will. Thanks.

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Anonymous said...

Not too bad.
I think though that having the key-strokes appear or the audio would make it easier to follow. I don't think you would need both for something so quick.
You might want to take your hand off the mouse every so often as well. I was trying to follow it to make sure I didn't miss anything and sometimes it was just 'jittering' on the spot. :-)

eomc40 said...

Just about a beginner and have had a chance to go through a similar tutorial several of your tutorials, I think without the audio and keystroke information, this will only benefit people who are more cnversant with blender than newbies. I think I had seen a tutorial on bezier curves and how they can be used to extrude a "pipe", "Channel", and thought without that previous experience, I would have been lost... Remember, newbies is the word, all guidance is appreciated, and when you add voice, it becomes a complete class.
Thanks Kernon,

les said...

Another great idea to store away in my memory banks for the future! Thanks much! I really enjoy your site and your tutorials. Thanks for sharing with us.

Kernon Dillon said...

Thanks for the feedback!

I used a lot of mouse movement because, without audio, I felt that I needed to guide the viewer's eye towards how things were related.

I think I will add audio to these in the future and I'll try to point out the not-so-obvious keystrokes in the narrative. However, I think that if a viewer doesn't know the absolute basics then, you know, maybe that's what they need to be studying. I hope that makes sense.

I can't make these full production videos because I want these to be things that I can do when I only have a few minutes.

Hopefully, they will still have some value.

CorsairX said...

Actually, as a concise answer to a simple question, this one felt perfect to me. Voice and keystroke's would be redundant - I second eomc40, seeing the steps in action was all that was needed. (And since this was a question I was also looking for an answer for, I can definitely say there was value!)

Artur Kaminski said...

Let me say something while I'm a newbie :-)
I saw 5 video tutorials from and then some others, especially on YouTube. I really know its not easy to make something similar as, but I found the speed of the titorials very useful. Simpler things are on the screen - longer pauses between steps. Its not necessary to have sound, keystrokes and clicks indicators (as in "Showcase your 3D Models with a Basic Studio-Styled Setup") in at the same time, but at least one of the hint.
On the other side - harder tutorial, more experience. If I'm strong enough to stand to the end :-)

eyvind said...

This tutorial was perfect for me, and exactly what I was looking for. I had just asked a question in about the best way to make a pipe (a better, more maintainable, way than extruding a circle) and it was suggested to use a curve and bevel it. A while later when I went to try it, I realized I had no idea how to do that, something this one explained.

I wasn't expecting it to be so useful without audio, but that expectation was unfounded. The jittering of the mouse, using it as a pointer, really helped as well, for example showing that the curve can be made 3D because the 3D button was depressed (something simple but perhaps not obvious to newbies).

Time for me to walk through more of this website!

Kernon Dillon said...

Thanks, I'm glad it helped.

Anonymous said...

Hi, Thanks for tutorial

Rachat de credit said...

That was a great guide, thanks a ton, now to make 3d cables is quick with your assistance. Thank you

fossilmold said...

I choose to actually use a bezier circle instead of a curve as the path then create my face to follow it. Making it concentric circles for example and using ctrl-J to join them as one circle. once you apply your bev obj you can toggle off continuity of the pathing circle essentially turning into a long hose. Use the nurbs splines and you are ready to rock.

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