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Tuesday, March 13, 2007

Modeling the Blender 3D Logo

In this tutorial, we create a 3D version of Blender's 2D logo. When we're done, we'll have a very accurate model of our favorite 3D application's logo.

Examples (the tutorial does not show the creation of the following):



What's covered:

  • Adding a background image (or blueprint)
  • Using curves for modeling iconic images and lettering
  • and more



Watch the tutorial online
(FLV streaming, Length - 39:17)

Link: History of the Blender Logo and Suzanne
Link: Blender Wiki - Curves
Graphic: Blender logo graphic used in tutorial

Get the Free Flash Player: Windows version or Linux version


technorati tags: , , ,

18 comments:

WT said...

Kernon Wrote:
"Examples (the tutorial does not show the creation of the following):"

I didnt see that the first time, I almost cried when I did see that little note, the top example looks so awesome, I was hoping the tutorial would show how to do that =) =)

Looking forward to the downloadable version. Thanks so much for all your efforts and talents.

WT

Kernon Dillon said...

Oops. Sorry about that. :)

I'll make the .blend file available for the first example.

Kernon Dillon said...

@wt:
Well, it seems that the .blend file for the first image was deleted. It was really just a quick test.

What aspect of the image are you interested in knowing about? The materials for the logo, the background?

The material for the outer part of the logo has

Ray Mirror: about .5
Fresnel: about 2.5

Ray Transp (Fresnel): about 2.5

(these settings will require tweaking based on your lighting and camera angle)

The background is simply a Plane that is curled upward behind the logo to eliminate any hard edges and shadows in the background. The Plane has a Clouds texture applied.

I'll probably do a quick tutorial (at some point) on how to create that type of "studio" backdrop.

I hope that helps. I don't know why I deleted that file, I normally try to keep all my production files, tests, and raw video.

WT said...

Kernon,

Opps =) No Problem =) Thanks for the specs you listed.

I for myself, I would be interested in the setup of a curved background as you say and also light setups to create the same type of soft display image as seen in that logo render.

I just feel you can be an awesome modeler, etc... but at some point it comes down to the lighting, setups, etc.. (light traditonal photography) That is just something I really want to understand better I guess when it comes to blender =)

I know there are TONS of variables for lighting, materials, and rendering option (plus extenal rendering options Yafray, Sunflow Etc..)so that is probably a tough one to approach in explaining =) as its not so cut and dry. I just see these samples around the blender community of nice models or even simple shapes ( ie a box, or suzanne =) and think, how did they pull off that lighting and final render =)

I guess the studio look is what I am after to display a clean finished piece, kind of like studio photography =) Maybe its a flaw in my thinking, regarding the emphasis on lighting and settings =)

Ok sorry this is long winded, maybe I said a whole lot of nothing, but since you took the time to provide such a thoughtful response I was excited =)

Thanks again and again for all your time and sharing your talents to teach others, really, really appreciated. Thanks Kernon!

WT

Robert said...

What a great site! Given how deep Blender is (with new features coming out in every release), I feel like I could be a "Blender Newbie" for the rest of my life. Thanks for a great resource.

Anonymous said...

hello.

Thanks!!! I learned a lot from your video tutorials.

One suggestion, please don't forget to mention the version of blender you used at the start of the tutorial.

Campbell said...

Thanks, I learnt a lot from your tutorial.

One tip though: I've found that if you just use the vector mode for points that require sharp corners you can get smooth joins with less work.

I try and match the angle of the handles to the logo first, then use scale [S] to adjust the length of the handles.

But I do admit, some are just tricky like the lower left of the blender logo

Duffman

Darth_Gimp said...

I too would enjoy a tutorial about the "studio" environment you have set up in example one. The plane as well as the lighting and environment settings would really help.

Love the site and have been coming here for some time now. Keep it up!

Darth_Gimp

Kernon Dillon said...

Thanks for all of the feedback!

Sorry for the delay in responding. I definitely read and consider all of the feedback that I receive.

I will definitely be doing a tutorial on studio-styled backgrounds. My only issue is whether to make it a quick tutorial or really explore a few different types of backgrounds (some would even include the use of Blender's softbodies). In any case, it's in the queue.

Thanks.

Tea Monster said...

Thats why I downloaded the tut. I thought there would be a good example of a 'studio setup'. I did learn about the copy attributes, which I didn't know you could do. I think I scared people at the office when I shouted out OMG - I didn't know you could do that!. Thanks very much for the tutorial!

Kernon Dillon said...

Thanks!

Also, there are some really good tricks to learn in the Super Time-Savers video.

Anonymous said...

need to do an infinity sign ..wit a metalic look...plzzzzzzzzz give some tipssssss

Kernon Dillon said...

I would suggest starting a thread in the BlenderNewbies forums and you'll be able to get the help you need.

http://forums.blendernewbies.com/index.php

Fiorenza Oppici, Media Engineering student ,Italy said...

awesome tutorial, indeed! :D
however, using 2.48 version, just can't find the " extrude" parameters for the mesh. where are they?

Kernon Dillon said...

Thanks!

It should work the same way in 2.48.

For a mesh object, you can press the E-key to extrude while in Edit mode.

For a curve object, make sure the object is selected and go to the Editing buttons window (F9). On the "Curve and Surface" panel, you'll find the extrusion controls for the curve.

Gabe said...

This was a simple and easy to follow tutorial, and I found it super useful! This is the first time I've worked with curves (I've always been a little intimidated of them), but this tutorial completely made sense of them. Thank you so much!

That music you use during the fast-forwarded section is absolutely gorgeous. Who is the artist? And what is the name of the song?

Kernon Dillon said...

Thanks! The music was by Pat Metheny. I'm not sure of the song title because I recorded the audio streaming on Pat Metheny Radio. You can check out the radio station (if it's still available) at http://patmetheny.com.

opie32958 said...

This is the first tutorial of yours that I have seen, and I just picked it randomly off a Google search, but your style hits me just right. (And I've watched a lot of other Blender tutorials!) I'm going to bookmark this and watch some more. Very well done.

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