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Sunday, February 25, 2007

Progress Update

Hello there,

It's been a little while since my last post for the Country Pathway series. I just wanted to let you know that it's an ongoing project that will be completed. In creating the content for the Trees section, I've come to realize that there is a real need for a source of information concerning tree modeling tools. And, if I'm going to do a tutorial on tree modeling tools, I might as well be reasonably complete about it. So, I've decided to back up a little bit and rethink the way I'm approaching the tutorial. I had started to feel a bit anxious about the delay and was starting to compromise the quality for the sake of meeting a self-imposed deadline. I think that's a mistake. I would rather do things to the best of my ability. I'm sure you understand.

So, my plan is to continue researching, documenting, and organizing everything I can find about tree modeling tools (a lot more than I expected). In the final tutorials, which will probably be broken down into separate files for each tool because there are so many, I'll give a brief overview of the tool. I'll cover the pros and cons of each tool, with respect to Blender. There won't be any deep coverage because tree modeling tools tend to have a ton of parameters to negotiate. What I will do, though, is provide all the links and details on what those parameters effect so that you'll have enough info to study and be able to be more effective with each tool. My hope is to create a solid solution to the issue of creating trees in your 3D scenes and animations.

BTW, don't be surprised if other short tutorials are posted before the next part in the Country Pathway series. I just don't want the site to become lifeless. In the future, I don't think that I will create these larger tutorial projects, at least not as foreground projects. I think it will be better to create the entire series in the background and then, be able to roll out the parts of the series at a more consistent pace. BlenderNewbies is a work in progress...thank you for your patience.



Anonymous said...

Thanks a lot for your good work.
And you're right, better a good quality tutorial than several rushed ones.

WT said...

Kernon said:

"I would rather do things to the best of my ability"

That in itself is worth appreciation, your site and tutorials are wonderful and its no wonder with your approach. I appreciate you taking the time to share your knowledge but to do it on such a detailed and high level is very much appreciated - Thank you.

I would also agree with your roll out strategy for larger projects, to work behind the screens unannounced and then roll them out as completed items, that way your not adding extra pressure to yourself along the way during development.

There are so many little features and smaller tutorials regarding Blender as you stated that you could release as you work on more advanced ones at your descretion behind the scenes with out a lot of stress all the while keeping the site fresh with smaller tutorials that can help us all, and do!! You have many examples already that are short, small tutorials that a true gems, so dont think they are not appreciated they are =)

I have really enjoyed your site, your talents and your honesty in your approach, thanks for the update and please dont get discourage your doing a GREAT job with these tutorials, so just relax and have fun. I hope I can speak for everyone that happens upon your site, that your a true resource to teh Blender community.

Thanks so much Kernon. Your doing GREAT =)



Kernon Dillon said...

Thanks for all the kind words. I appreciate it.


Anonymous said...

Your tutorials are always a source of inspiration for me, going through the xmas tree one (again) so don't worry about the timing for the "country path", already we have alot to work from.


Anonymous said...

Man you and your blog are a blessing to every newbie that finds you! Take your time and whatever you feel like posting we will certainly feel like reading! And while on the topic of past offerings form your site, I’m still playing and thankful for Video Titling Techniques #1 - (The Basics)!
I don't know about anyone else but finding something unexpected that is helpful (which all your tutorials are) would fall in my win category!
Take your time and have fun because we are with this site!

Anonymous said...

relax. take your time.i aint goin no where.

Anonymous said...

Your tutorials are really helping me along. Thank you for sharing your knowledge with us. It is fine by me of what ever pace you want to set. Im here for the long haul. I haven't found a more giving and a more helping community as I found here with the Blender Community.

~ Scot ~

S-T-S said...

As everybody has already said, take the necessary time to get the results that don't need second guesses when released (not too much at least if trying to be never-ending perfectionist that you surely are ;) ).

Yet I haven't come across such a good and comprehensive video tutorials for blender anywhere else. These reach the professional level of other tutorials for commercial 3D software (and I have seen quite many). Patience, level of detail and logistics behind your work shows.

Your site will most definitely become a hotspot for blender users as time goes by. Any news on getting online?

Anonymous said...

Thank you for these great tutorials, I'm really learning a lot here more than any other blender source. Are you planning to make rigging and animation tutorials in the future ?

Kernon Dillon said...

Thanks again for all the encouragement!

The .com site is currently on-hold. It's definitely going to happen but, I'm not really planning anything spectacular. The layout, of course, will be more user-friendly but, my biggest goal with the .com transition is to have a little more freedom of choice with the content I'm able to publish.

Yes, there will be rigging and animation tutorials in the future. I think I've come up with a unique context for presenting the basics of a modeling, rigging, and animation project. I think it will be a stylized approach that will appeal to all ages and skill levels. It will definitely be a project that's developed behind-the-scenes. Sorry, no more details available.

Anonymous said...

Just wanna say thanks, I learnt stuff :)

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