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Monday, January 08, 2007

Video: Quick and Easy 360-degree Turntable Camera Setup

Here's a quick tutorial that shows a very simple way to create a camera setup that allows for perfectly circular rotations around an object(s). This is great for studying your rendered models from all sides as well as showcasing a finished project.

Watch the tutorial online
(SWF streaming, Length - 6:32)
Or, Download the ZIP file (18.4MB) to view it offline (load the HTML file in your browser).
Or, Download via Torrent.

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Anonymous said...

I really like your tutorials, but it seems a bit confusing to use a plane and rotation. Wouldn't it be simpler to just use a circle, bezier or nurbs, and do a path follow with a tracking constraint on your object. Okay maybe not simpler, but more practical with many more uses.

Kernon Dillon said...


Well, this is pretty much the simplest and fastest setup to get a 360-degree render to study or showcase an object/scene. That was the sole focus of the tutorial.

The suggestions you offered would work but, I wouldn't use them if all I wanted was a 360 turntable render because they would take longer to setup.

Thanks again!

Anonymous said...

i loved this tutorial. keep up the good job.

Anonymous said...

Wow! I'm loving your tutorials! You have the ability to a) find a simple way to accomplish things, and b) present it understandably. Thanks for your investment in creating this website and these great tutorials. I'm SURE you have plenty of other things you could be doing!

Anonymous said...

Wow, Thanks! I Never New How To Do This Stuff Bfore! Thanks! Wow! Amazing! Never New How To Do This Stuff! You Learned Me A Lot Of Stuff! Really Cool! Thanks Soooo Much! I Look Foward To Other Tutos!

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